Some destroyers, for example, don't spit out any flak explosions at all (or so few), making upgrading the flak useless.Īre we talking Regular Cruisers and Destroyers? They're already accurate. ![]() So, you can't automatically jump to AA Guns Modification 1 as the new obvious replacement. Just because you don't gain as much from ASM1, that doesn't mean that other upgrades are immediately more worthwhile. For cruisers whose average engagement distance is less or for destroyer-caliber guns which have tiny dispersion areas already, the gains made by ASM1 are much reduced. Similarly, cruisers that tend to engage ships at ranges greater than 14km will also see some appreciable gains this way. With battleship-caliber guns having the largest dispersion areas in the game currently, they benefit the most from ASM1. This also means that you'll see a more dramatic impact for a ship with a larger dispersion area than one with a smaller one. The dispersion area of a given ship increases over distance, thus the longer range you tend to do your gunnery, the larger the dispersion area. Aiming Systems Modification 1 (ASM1) reduces the overall dispersion area of your shell fall. Expert CV players don't tend to get hit by flak explosions at all.Īllow me to clarify on some points. This generally means that you can get away with not using it on medium to short range cruisers and all destroyers (and cruisers that use destroyer-caliber guns such as the work-in-progress Smolensk, Colbert and the established ships like Flint and Atlanta).ĪA Guns Modification 1 really only helps out against inexperienced aircraft carrier commanders. Generally speaking, the only time Aiming Systems Modification 1 isn't worth it is if your ship is so darned accurate in the first place that you can forgo using it. Are the 2 extra explosion worth it? Has anyone done any tests on this?
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